In the basic game, to get hay, you only have to pass the tedder once over freshly cut grass. Additional sales outlets for Deuka and Hartog pet food.New equipment and vehicles: mobile mill for CCM/Crushed cereals, meadow loosener, grain silo trailers.Type and quantities of food adjusted for each type of animal (customizable via configuration file).Completely revised animal feed with several ration recipes directly selectable from the feed mixers.4 stages of grass drying before getting hay (but possibility to adjust the tedder to get hay directly if you want to play like the basic game).
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Bunker silos can now also store beets and potatoes.The feature is automatically added to all balers and wrappers. Grass, corn and whole plant silage can also be baled and wrapped.Addition and distinction of several types of silage: grass, corn, whole plants, CCM, brewing grains, beet pulps.
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To put it simply, you can play without this addition but you will lose a lot of the interest of the MaizePlus regarding its realism and its variety of ration recipes for your animals.įor more details on the AFA, refer to the general manual. Similarly, map creators will also be able to offer perfectly adapted ration recipes to the cultures present on their maps. Thus, it is easier to exchange this small 20 KB mod between players (for a multiplayer game) than a large 200 MB mod. – The ability to customize recipes according to your wishes by modifying the XML files Why did you make a second mod then instead of integrating it directly then? The answer is simple: The Farming Agency strongly recommends always activating it with the MaizePlus. It contains many ration recipes to meet specific needs (young cattle, dairy cattle, cattle, pigs). What is the second mod for Animal Food Additions (AFA)?Ĭe second mod allows you to benefit from the most realistic experience possible regarding ration recipes and their impact on animal health and production.
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The Farming Agency is already actively preparing for the future with optimized maps that will be released under the name TerraLife. Adding new cultures is only possible with specially modified and prepared maps. However, Alfalfa and/or Clover hay or silage is available at the store in the form of bales in order to include them in the rations if necessary. The MaizePlus does not incorporate new cultures. Thus, the finished product resulting from the fermentation in the silos will not simply be a "generic" silage but indeed a specific silage linked to its origin. In addition to extending the possibilities of silage (immature cereals, alfalfa, clover) beyond just grass and corn, it also retains the nutritional characteristics of each of them. The primary objective of this mod is to allow you to improve the degree of realism in animal feeding within your solo or multiplayer games. Download the AFA extension for the MaizePlus.