Don't forget to open your router ports AND firewall ports. Great! For me, changing the HTTP Server Port in Multiplayer.json from 64297 to 27013 did the trick, after hours of frustration. Originally posted by RebelDiamonds88:Glad that worked for you. For my friends it is visable as a WAN, and they connect to the server that way. As it's the same machine (ie my local network), it is not visable to me on the list of WAN servers, so I connect via LAN where it is visable to me. With its recent RaceControl-powered multiplayer resurgence, rFactor 2 has once again come to the attention of sim racing fans and influencers. I then connect to my server via the multiplayer tab. So I click to host in the laucher app which lauches the dedicated server menus, choose preferences, start server. I host and play from the same machine, just using my retail stream version as opposed to a going via the steamcmd route with a seperate install or different PC. "Open Ports TCP/UDP 54297, TCP 27013, UDP 27014, 27015 You also need to change the "HTTP Server Port" in Multiplayer.json from 64297 to 27013" However I resolved it by using the following advice. First port of call would be to check to see if you can connect to anyone elses server in the multiplayer tab?. Sound like some port issues but I'm no expert, it took me days of fustration and reading forums to sort my hosting.
Thanks for answer me and sorry for my late reply, i did exactly what you said, does works, finaly i can find my own server but unfortunately recieving the following message: " server connection failed" after join my server. Originally posted by RebelDiamonds88:I host races with friends but make a package first, which is I believe considered a 'mod' as opposed to 'all tracks and cars' Someone may have a better explanation, but that method works for me In single player you will see you can launch that as a series, and in your dedi server you will see the mod also in the drop down, with cars associated with tracks so you get the general idea. If that sounds confusing perhaps subscribe to the F1 1988 mod in the workshop. When you choose to host a game the RFMOD you have created will be available in the first drop down menu - "select which game database to use in this server". You can set that file to be downloaded when someone wishes to join you, but as I play with just a few friends I email the RFMOD, they install it as well as any tracks and vehicles used in the mod, and we're all good to go online. It will install it in your rfactor2 and you can test when you launch in single player ( in game you will see an option to switch between all cars and tracks and series, the RFMOD file you made will be a series. Then package this up and you will create a RFMOD file, usually just a few kb's. This will take you through selecting the cars, tracks etc and other things you may wish to add. In your rfactor 2 launcher, choose the mas utility (box with a no 2) and create new package. I host races with friends but make a package first, which is I believe considered a 'mod' as opposed to 'all tracks and cars'